////////////////// for websocket
window.WEB_SOCKET_SWF_LOCATION = MyQEE.Url.Statics+"/swf/WebSocketMain.swf";

//Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
//License: New BSD License
//Reference: http://dev.w3.org/html5/websockets/
//Reference: http://tools.ietf.org/html/rfc6455

(function() {

if (window.WEB_SOCKET_FORCE_FLASH) {
 // Keeps going.
} else if (window.WebSocket) {
 return;
} else if (window.MozWebSocket) {
 // Firefox.
 window.WebSocket = MozWebSocket;
 return;
}
var logger;
if (window.WEB_SOCKET_LOGGER) {
 logger = WEB_SOCKET_LOGGER;
} else if (window.console && window.console.log && window.console.error) {
 // In some environment, console is defined but console.log or console.error is missing.
 logger = window.console;
} else {
 logger = {log: function(){ }, error: function(){ }};
}

// swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash.
if (swfobject.getFlashPlayerVersion().major < 10) {
 logger.error("Flash Player >= 10.0.0 is required.");
 return;
}
if (location.protocol == "file:") {
 logger.error(
   "WARNING: web-socket-js doesn't work in file:///... URL " +
   "unless you set Flash Security Settings properly. " +
   "Open the page via Web server i.e. http://...");
}

/**
* Our own implementation of WebSocket class using Flash.
* @param {string} url
* @param {array or string} protocols
* @param {string} proxyHost
* @param {int} proxyPort
* @param {string} headers
*/
window.WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
 var self = this;
 self.__id = WebSocket.__nextId++;
 WebSocket.__instances[self.__id] = self;
 self.readyState = WebSocket.CONNECTING;
 self.bufferedAmount = 0;
 self.__events = {};
 if (!protocols) {
   protocols = [];
 } else if (typeof protocols == "string") {
   protocols = [protocols];
 }
 // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
 // Otherwise, when onopen fires immediately, onopen is called before it is set.
 self.__createTask = setTimeout(function() {
   WebSocket.__addTask(function() {
     self.__createTask = null;
     WebSocket.__flash.create(
         self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
   });
 }, 0);
};

/**
* Send data to the web socket.
* @param {string} data The data to send to the socket.
* @return {boolean} True for success, false for failure.
*/
WebSocket.prototype.send = function(data) {
 if (this.readyState == WebSocket.CONNECTING) {
   throw "INVALID_STATE_ERR: Web Socket connection has not been established";
 }
 // We use encodeURIComponent() here, because FABridge doesn't work if
 // the argument includes some characters. We don't use escape() here
 // because of this:
 // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
 // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
 // preserve all Unicode characters either e.g. "\uffff" in Firefox.
 // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
 // additional testing.
 var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
 if (result < 0) { // success
   return true;
 } else {
   this.bufferedAmount += result;
   return false;
 }
};

/**
* Close this web socket gracefully.
*/
WebSocket.prototype.close = function() {
 if (this.__createTask) {
   clearTimeout(this.__createTask);
   this.__createTask = null;
   this.readyState = WebSocket.CLOSED;
   return;
 }
 if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
   return;
 }
 this.readyState = WebSocket.CLOSING;
 WebSocket.__flash.close(this.__id);
};

/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {string} type
* @param {function} listener
* @param {boolean} useCapture
* @return void
*/
WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
 if (!(type in this.__events)) {
   this.__events[type] = [];
 }
 this.__events[type].push(listener);
};

/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {string} type
* @param {function} listener
* @param {boolean} useCapture
* @return void
*/
WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
 if (!(type in this.__events)) return;
 var events = this.__events[type];
 for (var i = events.length - 1; i >= 0; --i) {
   if (events[i] === listener) {
     events.splice(i, 1);
     break;
   }
 }
};

/**
* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
*
* @param {Event} event
* @return void
*/
WebSocket.prototype.dispatchEvent = function(event) {
 var events = this.__events[event.type] || [];
 for (var i = 0; i < events.length; ++i) {
   events[i](event);
 }
 var handler = this["on" + event.type];
 if (handler) handler.apply(this, [event]);
};

/**
* Handles an event from Flash.
* @param {Object} flashEvent
*/
WebSocket.prototype.__handleEvent = function(flashEvent) {
 
 if ("readyState" in flashEvent) {
   this.readyState = flashEvent.readyState;
 }
 if ("protocol" in flashEvent) {
   this.protocol = flashEvent.protocol;
 }
 
 var jsEvent;
 if (flashEvent.type == "open" || flashEvent.type == "error") {
   jsEvent = this.__createSimpleEvent(flashEvent.type);
 } else if (flashEvent.type == "close") {
   jsEvent = this.__createSimpleEvent("close");
   jsEvent.wasClean = flashEvent.wasClean ? true : false;
   jsEvent.code = flashEvent.code;
   jsEvent.reason = flashEvent.reason;
 } else if (flashEvent.type == "message") {
   var data = decodeURIComponent(flashEvent.message);
   jsEvent = this.__createMessageEvent("message", data);
 } else {
   throw "unknown event type: " + flashEvent.type;
 }
 
 this.dispatchEvent(jsEvent);
 
};

WebSocket.prototype.__createSimpleEvent = function(type) {
 if (document.createEvent && window.Event) {
   var event = document.createEvent("Event");
   event.initEvent(type, false, false);
   return event;
 } else {
   return {type: type, bubbles: false, cancelable: false};
 }
};

WebSocket.prototype.__createMessageEvent = function(type, data) {
 if (document.createEvent && window.MessageEvent && !window.opera) {
   var event = document.createEvent("MessageEvent");
   event.initMessageEvent("message", false, false, data, null, null, window, null);
   return event;
 } else {
   // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
   return {type: type, data: data, bubbles: false, cancelable: false};
 }
};

/**
* Define the WebSocket readyState enumeration.
*/
WebSocket.CONNECTING = 0;
WebSocket.OPEN = 1;
WebSocket.CLOSING = 2;
WebSocket.CLOSED = 3;

WebSocket.__initialized = false;
WebSocket.__flash = null;
WebSocket.__instances = {};
WebSocket.__tasks = [];
WebSocket.__nextId = 0;

/**
* Load a new flash security policy file.
* @param {string} url
*/
WebSocket.loadFlashPolicyFile = function(url){
 WebSocket.__addTask(function() {
   WebSocket.__flash.loadManualPolicyFile(url);
 });
};

/**
* Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
*/
WebSocket.__initialize = function() {
 
 if (WebSocket.__initialized) return;
 WebSocket.__initialized = true;
 
 if (WebSocket.__swfLocation) {
   // For backword compatibility.
   window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
 }
 if (!window.WEB_SOCKET_SWF_LOCATION) {
   logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
   return;
 }
 if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR &&
     !WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) &&
     WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) {
   var swfHost = RegExp.$1;
   if (location.host != swfHost) {
     logger.error(
         "[WebSocket] You must host HTML and WebSocketMain.swf in the same host " +
         "('" + location.host + "' != '" + swfHost + "'). " +
         "See also 'How to host HTML file and SWF file in different domains' section " +
         "in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " +
         "by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;");
   }
 }
 var container = document.createElement("div");
 container.id = "webSocketContainer";
 // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
 // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
 // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
 // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
 // the best we can do as far as we know now.
 container.style.position = "absolute";
 if (WebSocket.__isFlashLite()) {
   container.style.left = "0px";
   container.style.top = "0px";
 } else {
   container.style.left = "-100px";
   container.style.top = "-100px";
 }
 var holder = document.createElement("div");
 holder.id = "webSocketFlash";
 container.appendChild(holder);
 document.body.appendChild(container);
 // See this article for hasPriority:
 // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
 swfobject.embedSWF(
   WEB_SOCKET_SWF_LOCATION,
   "webSocketFlash",
   "1" /* width */,
   "1" /* height */,
   "10.0.0" /* SWF version */,
   null,
   null,
   {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
   null,
   function(e) {
     if (!e.success) {
       logger.error("[WebSocket] swfobject.embedSWF failed");
     }
   }
 );
 
};

/**
* Called by Flash to notify JS that it's fully loaded and ready
* for communication.
*/
WebSocket.__onFlashInitialized = function() {
 // We need to set a timeout here to avoid round-trip calls
 // to flash during the initialization process.
 setTimeout(function() {
   WebSocket.__flash = document.getElementById("webSocketFlash");
   WebSocket.__flash.setCallerUrl(location.href);
   WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
   for (var i = 0; i < WebSocket.__tasks.length; ++i) {
     WebSocket.__tasks[i]();
   }
   WebSocket.__tasks = [];
 }, 0);
};

/**
* Called by Flash to notify WebSockets events are fired.
*/
WebSocket.__onFlashEvent = function() {
 setTimeout(function() {
   try {
     // Gets events using receiveEvents() instead of getting it from event object
     // of Flash event. This is to make sure to keep message order.
     // It seems sometimes Flash events don't arrive in the same order as they are sent.
     var events = WebSocket.__flash.receiveEvents();
     for (var i = 0; i < events.length; ++i) {
       WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
     }
   } catch (e) {
     logger.error(e);
   }
 }, 0);
 return true;
};

// Called by Flash.
WebSocket.__log = function(message) {
 logger.log(decodeURIComponent(message));
};

// Called by Flash.
WebSocket.__error = function(message) {
 logger.error(decodeURIComponent(message));
};

WebSocket.__addTask = function(task) {
 if (WebSocket.__flash) {
   task();
 } else {
   WebSocket.__tasks.push(task);
 }
};

/**
* Test if the browser is running flash lite.
* @return {boolean} True if flash lite is running, false otherwise.
*/
WebSocket.__isFlashLite = function() {
 if (!window.navigator || !window.navigator.mimeTypes) {
   return false;
 }
 var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
 if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
   return false;
 }
 return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
};

if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
 // NOTE:
 // This fires immediately if web_socket.js is dynamically loaded after
 // the document is loaded.
 swfobject.addDomLoadEvent(function() {
   WebSocket.__initialize();
 });
}

})();